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Axure rp logo vector4/7/2024 Great at conveying an idea or interaction internally, or creating an app click-through to show flow, but limited since everything seems to be image-based. I just looked at Principle, and it seems to have the same limitations that (the now defunct) Pixate had. Please reconsider this roadmap time schedule or at the VERY least, please open up Axure with an API that enables someone to write a 3rd party sketch importer themselves. Axure should allow Sketch import to one-up that and add export of animations and interaction notes as well. Right now, a lot of houses use Sketch + Zeplin to share output CSS with developers. It would be clear within organizations that Axure can assist in bringing reality to the customer a lot faster. This would enable the world of static high fi mockups to be pulled into a working app immediately. If there were one feature that is critical to add to Axure imminently, I would say it is adding Sketch and other SVG layered & grouped import into Axure. So many houses are using the Sketch ->Invision (slideshow) or Sketch -> Flinto route or Framer.Īxure is way more powerful than those solutions and can make a far richer prototype, but is handcuffed by the lack of bringing mockups from other designers’ flows into this rich tool. If so, that is a major hiccup that will prevent Axure’s wider adoption. I realize this is exactly what you asked us not to say, but we’re continuing to look for unique and lasting ways that Axure can help designers with the second set.Īre you saying here that it is not on the current roadmap (near future) to have Axure support vector input from Sketch? Axure RP does a good amount for the second set (it’s generally possible to build), but is not integrated with tools like Sketch. The answer has pretty much always been towards the biggest project problems that can be alleviated by prototyping.įor a lot of projects, those problems exist in the earlier phases (pre-visual design), where prototyping can drive functional specifications, enable early user testing and feedback, help make go / no-go decisions, facilitate pre-project planning, align teams, etc.Īnd many projects have challenges that happen during or after visual design such as specifying micro-interactions, testing UI design options, etc.Īxure is focused on the first set and will continue to put a lot of resources into solving those problems. From there, we think there will be opportunities to add more value. We’re actively working on being able to convert elements from SVGs to Axure RP vector widgets, and I think that gets us a good way to supporting a workflow that includes Sketch (and many other tools). Just be honest, to us, which way is Axure heading? Right now Axure is promising all these feature requests to the dev team and leaving us waiting for the feature to be built. But at least announce what your goals and focus is. If they don’t want to add sketch importing or adv animation then don’t. I do love Axure (when it’s not pissing me off) and I hope they can rise again or at least choose a direction and lock it down solidly. Adobe XD was slow off the mark as they were still gloating about how great Photoshop is and now everyone has switched to Sketch and Invision leaving Adobe in the dark with their photographer client base only and animators using after effects. If Axure wants to remain afloat, my naive but experienced opinion is that they need to get a grip on the emerging needs of modern UX Designers and Stakeholders and rapidly implement those design needs into Axure immediately. ![]() I think Axure is still great for some corporate dashboard style prototyping but getting left in the dust with more modern design trends. Stakeholders want to see more fidelity and Developers need to see complex interactions that mimic the iOS or Droid animations they will be building.Īxure is getting left behind so fast that I am even learning Framer.js now just to have nice Sketch importing and ability and realistic animation. I love Axure for it’s interaction events but going Hi-Fi in Axure is becoming a nightmare. Why pay so much money for a licence when I can get by with Principle at a fraction of the cost? I am not sure where Axure stands anymore, it’s confusing. I mean that is fine, but I think Axure should recognise this publicly by either being the absolute best and dedicated wireframing animation tool OR go hard and take over principle’s gaining success by implementing Sketch importing etc. To be honest, with Principle and Pixate and all the other new prototyping tools around now days at a much cheaper price, I would say Axure is falling into the animated wireframe only section of tools. Just like how Principle does it where Axure would recognise the Sketch raw file, and import each layer and group into Axure in their respective layers and groups. +1,000,000 for Sketch importing for Axure.
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